FAQ

How the school works. English first. A little Rome, and cat jokes when they land.

Path

  1. 1. Guest. Spar the mouse with no wallet. Learn one fight on the house kitten. Spar the mouse
  2. 2. Lanista. Connect. Open Lanista for What's next, rest, and your badge. Open Lanista
  3. 3. Gate. Admit a CryptoKitty. Same ID trains on Robinhood; the original stays in custody on Ethereum. Admit a recruit
  4. 4. Fight & rest. Hunt the Yard. Rest writes the outing and heals. Repeat until the champion badge. Open the Yard

Terms

  • Lanista. You. The trainer. Pupils fight; you do not. Their $CLAW is yours to spend or waste.
  • Guest. House kitten, no wallet. Spar the mouse, rest to heal, and place a few points. It cannot pass level 4. Connect when you are ready to enlist a CryptoKitty.
  • Lanista desk. Your rank, rest, and CLAW. Familia is the roster. Gate is admit and discharge.
  • Gate. Admit a CryptoKitty into the school, or discharge a pupil back to Ethereum.
  • Familia. Roster of your pupils. Open a locker for stats and kit. Bulk pit list is optional under the grid.
  • Fight. Fights, buys, and levels stay off-chain until rest. One transaction at rest writes the whole outing.
  • Rest. Writes this outing on-chain and lands queued levels. Heals 30 HP, not a full bar. Leftover energy stays until tomorrow or catnip.
  • Pit. The pit is the auction block. List a pupil at a fixed ETH ask. On the block they cannot hunt, rest, or train until you pull them or another lanista claims them. Kit, tonics, and trophies stay on the ID. 5% to the school. Finish an open outing first.
  • Leaderboard. Weekly boards. Most wins, most hunts, most $CLAW from fights. Resets Monday UTC. Idle yield does not count. A name is vanity; unnamed pupils still rank as their ID.
  • Pupil name. Pay a small ETH fee to the bank to name this pupil. Unique. It sticks to the ID if they change trainer. The leaderboard prints it instead of the number.
  • Trainer name. Pay a larger ETH fee to the bank to register your trainer name. Unique. The weekly leaderboard prints it next to the pupils you train.
  • $CLAW. Pupils earn $CLAW by fighting. A harder foe pays more; a mouse pays nothing once this pupil has outgrown it. Idle yield is more of that same work while they sit in the school. It funnels to you, the lanista. Outfit them to win more, or cash out and fund the villa, the wine, the shows. Drain the locker and idle stops. Tonics, skins, and trophies stay on the pupil.
  • Locker. Kit on the pupil. Purse for the lanista. Tonics, skins, and trophies stay on the ID if you cash out.
  • Phone. On iPhone, open Share then Add to Home Screen. CKArena opens like an app. Bottom tabs are School, Fight, Pit, and Shop.
  • HP. HP does not refill after a fight. A downed pupil must rest. Rest heals 30 HP, not the whole bar.
  • Energy. Five fights a UTC day. Rest does not refill energy. Catnip adds 5 (cap 15).
  • Levels. A win trains this pupil only if the foe is close. Mice stop teaching long before the top league. Queued stats do not fight until you rest. Each level gives one point. Place every point before rest. Rest will not start with leftovers.

Stats

HP
Max health. Genes set the floor; HP points add on top. Wounds stay until rest.
ATK
How hard strikes and claws hit. Compared against the foe’s DEF. A sidearm adds +1 ATK and +1 hit damage, still capped at 28.
DEF
How much incoming damage you shrug. Compared against the foe’s ATK.
SPE
Who moves first. Close SPE is a coin flip.

Rest heals 30 HP. The same lines sit on ? marks around the school. Dismiss a tip and it stays gone.

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